Tag Archive for 'Non-Deterministic Pattern'

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Yet Another Non-Deterministic BizTalk Zombie Pattern

Victor Fehlberg’s article on Zombies has prompted me to blog about a similar problem I recently encountered with instances that have ‘completed without consuming all of their messages’ and propose yet another BizTalk Zombie Pattern.

The Technet article on Zombies in BizTalk 2006 details three types of Zombie messages:

  • Terminate control messages;
  • Parallel listen receives; and
  • Sequential convoys with non-deterministic endpoints.

Victor’s article deals with the common pattern that falls into the third category – a while loop surrounding a listen with one branch having a receive and the other having a delay shape, followed by a construct which sets a variable to indicate that the while loop should stop. This is non-deterministic since the delay could be triggered, but a message could still be delivered.

Non-Deterministic Orchestration - Creates ZombieBut I believe I’ve discovered yet another non-deterministic pattern that will always produce zombies; it doesn’t quite fit the pattern described above or on Technet, but it does use sequential convoys and in my opinion, is also non-deterministic.

The branching non-deterministic zombie pattern

Consider the orchestration in the image to the left, we have a sequential convoy (albeit without the while loop, but you get the idea) which can either branch and collect the next message in the convoy (down the ELSE branch) or terminate the orchestration (down the TERMINATE branch).

If a second message is received and correlated to this particular orchestration, but the workflow logic has determined that we will go down the TERMINATE branch, the second message will never be received by the orchestration, causing a zombie. Every. Single. Time. In my opinion, this is non-deterministic in the truest of senses: at the start of the orchestration you cannot determine whether the ELSE or TERMINATE branch will be traversed!

Is there a good reason for using this sort of pattern?

I’ve been trying to think why a sequential convoy would require this kind of branching functionality and I honestly can’t think of a good reason, unless the messages being delivered to the orchestration were controlled in some way. 

More to the point, I’m surprised that the XLANG/S compiler lets you even create an orchestration with the sort of potential damage that this pattern presents!

If you are using this kind of pattern, I’d be interested to know how (and why)?

And in case you’re wondering, a very similar pattern was noticed by our testing team who encountered missing messages on our UAT environment; on closer inspection of live, we had just over 10,500 suspended, zombie instances…. Ouch.

Debugging the problem took half a day and made me realise that we really do need a good tool to help search for subscriptions based on the context properties in a message, rather than the out-of-the-box Admin Console Subscription Viewer.

Sample project

If you’re interested in trying out the pattern for yourself, download the sample project and test messages.



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